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July 30, 2010

Slaking




INTRO:

Damn you, you nose-picking caveman...

The number generator came out with the number 289...Oh dear God...
Ugh, the nightmares are coming back to me...The nightmares of shitting myself over trying to fight these things in Hoenn...

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"Masquerain used Stun Spore!"

"The foe's Slaking is paralyzed! It may not be able to move!"

"Slaking used Facade!"

"Masquerain fainted!"


"Swellow used Aerial Ace!"
"Critical Hit!"

"Slaking used Facade!"

"Swellow fainted!"


"Rayquaza used Outrage!"
"Slaking hung on due to its hacked Stats!"

"Slaking used Facade!"

"Rayquaza fainted!"

"...Wait, what?"

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Yeah, Slaking was a pain back then. Unless you can find a way to magically 0HKO it, good luck surviving, unless your Pokemon is the best of the best. Having stats comparable to Groudon himself, it's no surprise that Slaking is a Offensive killer! And as much as they piss me off, it definitely is a good option to have Slaking on a team, but is best used in double battles with a Skill Swapper. Even with its horrible ability, this Pokemon is a force that can rip holes through a team if you aren't prepared.


BASE STATS:


HP
- 150 (Very High)

ATTACK
- 160 (Legendary)

DEFENSE
- 100 (Above Average)

SPECIAL ATTACK
- 95 (Above Average)

SPECIAL DEFENSE
- 65 (Below Average)

SPEED
- 100 (Above Average)
 

OVERALL
- 670 (Very High)



MOVEPOOL:

Oh my God, the only thing that pisses me off more about this lazyass gorilla than its hacked stats, is its monstrous movepool. This beast's Physical movepool is (JEEZ, WHO WOULD'VE F&@KING GUESSED...?) huge! It can learn the elemental reliability attacks, like Thunderbolt, Flamethrower, and Ice Beam. It can learn Hammer Arm, Shadow Claw, Focus Blast, Aerial Ace (?), Solarbeam, the elemental punches, Slack Off, Focus Punch, Gunk Shot, Fury Cutter, Curse, Pursuit, Slash, Crush Claw, Body Slam, YOU NAME IT; IT CAN LEARN IT. This spoiled brat has a monstrous HP stat and good Defenses, and can compliment those stats with its reliable recovery. Ridiculous... =/

Anyway, here's an example of this ungrateful primate's In-Game moveset:


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RETURN
(Slaking's 2nd most reliable STAB! Giga Impact is the best, but the PP capacity isn't good for In-Game.)

FOCUS ENERGY
(Get this when it's still a Vigoroth. Since you'll only be attacking every second turn, the High Crit-Rate is useful for in-game.)

SLACK OFF
(This monkey has been blessed with reliable recovery. Abuse it like there's no tomorrow.)

AERIAL ACE / SHADOW CLAW / ROCK SLIDE
(Aerial Ace has full accuracy, and can hit Fighting-Types hard. However, with STAB added to Return, it'll end up being stronger. Shadow Claw can take out Psychics. It also takes direct advantage of Focus Energy. Rock Slide can give some coverage against Flying, Bug, Fire, and Ice-type targets. Also good for Double Battles, seeing as it hits both enemies.)

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This set takes advantage of every notable aspect of Slaking's battle style. Easy, reliable STAB, The chance to hit double damage, a reliable recovery, and some type coverage. It's a simple and fun In-Game set, but it's not the best choice for this Couch Potato. Slaking can utilize a stall set, a Trickster set, a Physical Sweeper set, a Mixed Sweeper set, and a perfect coverage set. Yeah, it can do a lot. I have a feeling I'm going to have a lot of typing ahead of me...

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MONKEY CLAMP (Stall Set):

SLACK OFF (Your reliable recovery. Perfect for stalling!)

TOXIC
(The staple for 90% of all stall sets. Just defend yourself well, and let Toxic work its magic.)

BLOCK
(Perfect for the Stall set, and is what makes it viable.)

EARTHQUAKE
(Toxic can't hit Poison and Steel-types, right? Earthquake sure can!)

I have never used Slaking in my life. Not once. But because of Truant hindering it, this seems like the most viable set. Use Block to trap the opponent, then poison it, and just fill in with earthquake, using Slack Off when you need to.

The only three Pokemon that would throw off this strategy is Skarmory, seeing as it's immuned to Poisoning AND Earthquake, Bronzong with Levitate, for the same reasons, and Posion Heal Breloom would make it harder, but not impossible. Because of Truant, you'll only be moving every second turn, so keep in mind, when using Slaking, that prediction is very important.

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SLACK-IN-THE-BOX (Trickster Set):

SWAGGER (Confuses the opponent, at the expense of a sharp raise in their Attack.)

BULK UP / SLACK OFF
(If you need some adjusting to fit the Swagger boost, then Bulk Up is the choice for you. For added survivability, use Slack Off.)

COUNTER
(The Attack Boost from Swagger will tempt the use of a Physical Attack. Bounce that power back at them TWICE as hard with Counter.)

SHADOW CLAW / NIGHT SLASH
(Mainly used for coverage against Ghosts, which Counter can't hit. Either one is fine, seeing as you'll rarely see a difference between the two.)

RECOMMENDED NATURE: Adamant

RECOMMENDED ITEM: Focus Sash

This set is, as of yet, untested. It looks pretty nice on paper though, huh? :)
Swagger up the opponent, adjust with Bulk up or protect yourself with Slack Off, and Counter a predicted Physical Attack. If not, using Shadow Claw or Night Slash for hard hitting is great too! Don't really much else to say. It's untested, as I said, so all there is left to do is see if someone tries it, and see how it fares in battle!

The only two definite problems I see are the possibility of a Special Sweeper coming in, or worse, such a sweeper that resists Night Slash or Shadow Claw. Known Normal-type Special Sweepers like Porygon-Z, Blissey and Togekiss will basically render the Shadow Claw form of Slaking to be useless. If not though, it'll probably KO anything that it faces.

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MUSCLE MONKEY (Physical Sweeper):

EARTHQUAKE (Duh!)

ICE PUNCH
(Use this to deal with Flying, Dragon, and Ground-types.)

NIGHT SLASH / SHADOW CLAW
(High Critical Hit-Ratio, and gives coverage to Psychic and Ghost-types.)

GIGA IMPACT
(Your reliable STAB. Truant makes you skip a turn anyway, so you may as well have your STAB have a base Power of 225!)

RECOMMENDED NATURE: Adamant

RECOMMENDED ITEM: Muscle Band / Choice Band / Leftovers

A very nice Physical Sweeper set, if I do say so myself! It gives fair coverage against the game's biggest threats, such as Garchomp and the other 600 Dragons, Skarmory, Forettress, Blissey (Duh), and even against Tyranitar and Hippowdon!

Nothing to say about it, really. It's just your typical Physical Sweeper set that actually fares very well.

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MENTAL MONKEY (Special Sweeper Set):

ICY WIND (Hits the 600 Dragons, Flying, and Ground-types hard. It also works well in Double Battles, and lowers the opponent's Speed Stat, in case the opponent is faster, and is hindering your Sweeping.)

FOCUS BLAST (Low Accuracy, but it hits Rock, Steel, and Normal-types hard, and therefore, gets the game's major walls and stalls out of the way very quickly.)

SHADOW BALL (Hits Ghosts and Psychics hard, who are able to annoy Slaking, hinder its sweeping, and abuse the hell out of its low Special Defense. The Passive Special Defense loss for the opponent only helps your Sweeping.)

WATER PULSE (Low Base Power, like with Icy Wind, but it has a chance of confusing the opponent, along with it being your only Water-type option. There may be an alternative that you like better, though, so take a look around!)

RECOMMENDED NATURE: Modest

RECOMMENDED ITEM:
Leftovers / Wise Glasses

This set is okay. I mean, Slaking only attack every second turn, and for me, if I were using it, I''d want to use that cherished turn to its full potential...Special Sweeping is not Slaking's full potential. If you want to make a "Fun" team though, then this is the "fun" set for you.

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FLAWLESS MONKEY (Coverage Set):

FIRE PUNCH / FLAMETHROWER (For coverage against Steel, Grass, Ice, and Bug-types. Scizor, Skarmory and Forretress are doomed! The chance of burning is useful!)
THUNDERPUNCH / THUNDERBOLT (Best for hitting Water and Flying-types. The chance of paralysis is nice!)
ICE PUNCH / ICE BEAM (Hits Ground, Dragon, Flying, and Grass-types hard. Very useful! The chance of Freezing is a winner when it happens!)
GIGA IMPACT / HYPER BEAM / FOCUS ENERGY / SLACK OFF (Incredibly powerful attack, and because Truant, Slaking's got nothing to lose by using it! Since Hyper Beam and Giga Impact give no coverage, Focus Energy or Slack Off are there for support, if that's what you'd rather.)

RECOMMENDED NATURE: Adamant (Physically-based) / Modest (Specially-based) / Hardy / Bashful / Quirky / Serious / Docile (these four are for mixed Slaking. Ensures no stat gets left behind!)

RECOMMENDED ITEM: Leftovers (with no Slack Off) / Life Orb (With Slack Off)

Of course, there is flaws. No huge ones, but no set is perfect. This set gives you coverage against 100% of all Pokemon, and Super-Effective Coverage against about 75%, so it's pretty promising. The fact that this set works for Physically or Specially Inclined Slaking is good too!

Personally, the easiest set sounds like the elemental punches paired with Slack Off. Gives great coverage, along with survivability. Pick your poison. Either way, this makes an efficient set!

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There is no recommended ability, seeing as you're stuck with the only ability that Slaking has (Which, by the way, is the only thing holding it back from being Uber-Tiered). Like I said, I've never used Slaking, but the two best-looking sets are the Physical Sweeper and Stall sets. Physical Sweeping, with a 160 Base Attack, although only utilized every second turn, is still nice, and isn't much of a hindrance if you decide you want to stick Slack Off in their somewhere. The Stall Set is just great, and even covers opponents that resist Toxic (Except for the aforementioned counters I listed).

CONCLUSION:

Slaking is a fearsome beast if you aren't prepared, and can't retaliate during the free turns it gives you. Pokemon that are slower than it are also screwed. Taking a Giga Impact from a Slaking, without it resisting, is basically impossible, so make sure you have Sky-High Defense (And I mean SHUCKLE STANDARDS) if you plan on taking a Giga Impact for neutral damage.

Slaking is favored in Double Battles, where it can get support from its partner, and can even utilize a complicated maneuver to SKILL SWAP the opponent your ability. The maneuver can take as many as four turns in order to make it pay off, but if you can pull that off, then you've pretty well won the battle.

On its own, it's still good, but make sure you take future events into consideration, seeing as you're a sitting duck every second turn.

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RATING:

(ON ITS OWN) - 7/10 (74%)

(IN A DOUBLE BATTLE) - 9/10 (86%)

(IF YOU'RE A FLUKY BASTARD, AND CAN SWAP AWAY YOUR ABILITY IN SAID DOUBLE BATTLE) - 10/10 (100%)

~WILL
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July 26, 2010

Mantine




INTRO:

Mantine makes for the ideal Special Wall (behind Blissey, of course). It has been the rare term known as, "Bulky Water" meaning it's a Water-type Pokemon that can regularly sponge attacks. Swampert, Whiscash, Gastrodon, Quagsire, and Empoleon are all alternate examples.

Mantine has a monstrous Special Defense Stat, and with that, virtually nothing that is Special-based will be getting by Mantine. Not to mention, with this natural survivability, Mantine can even attempt a makeshift sweep!


Yep, life is pretty good for this Manta Ray. It has a legendary term strapped to its name, has a decent movepool (Y'know for being a dual-type, both known to have incredibly awful movepools), and actually has well-distributed stats, though limited, when you look at the big picture. Still, it's where these Base points are put where Mantine really starts to look good.

BASE STATS:


HP - 65 (Below Average)
ATTACK - 40 (Low)
DEFENSE - 70 (Below Average)
SPECIAL ATTACK - 80 (Average)
SPECIAL DEFENSE - 140 (Very High)
SPEED - 70 (Below Average)

OVERALL - 465 (Average)

MOVEPOOL:

Mantine's Movepool is fairly bad. I mean, it's a Water/Flying type, and both Water and Flying-types are BLESSED (note the sarcasm) with the quality of having movepools as shallow as a puddle. Mantine does carry a few tricks up its sleeve though, and thanks to its Defenses, it can utilize every one of these tricks, if used at the right time.

Mantine can utilize only two really good sets, but there are three passable ones in all: The Special Sweeper, the Mixed Attacker, and the all-famous "StallTine." Let's take a look at each set, shall we?

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SPLASHING RAY (Special Sweeper Set):

SURF (Best Special STAB you can get. Be wary of using it in Double Battles, though!)

AIR CUTTER
(The only Special STAB that is good for a Flying-type besides Air Slash, which Mantine can't get. The High Critical Hit-Ratio is great for making Mantine seem even more fearsome!)

ICE BEAM
(Use this to hit Groud, Grass, ad Dragon-types hard. The naturally high Base Power is a plus too.)

SIGNAL BEAM
(Stronger than Psybeam, and takes out Psychic and Dark-types, which are more of a threat than the measly Poison and Fighting-types.)

RECOMMENDED ITEM: Choice Specs

RECOMMENDED NATURE:
Modest

RECOMMENDED ABILITY:
Water Absorb



Like I said, Mantine has a pretty bad Movepool, in terms of Special attacking, which badly compliments the acceptable Base 80 Special Attack. Still, the Surf-Ice Beam combo never fails to please! Don't really have much to say about this set. If you've seen one Water-based Special Sweeper set, you've seen'em all.

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FLEXIBLE RAY (Mixed Sweeper Set):

SURF (Pretty self-explanatory)

ICE BEAM / AIR CUTTER
(Highly Critical STAB, or coverage? Pick your favorite!)

EARTHQUAKE (
It seems like a bad idea with that Base 40 Attack, but it's a great counter the vulnerable Electric-types.)

ROCK SLIDE
(Use this to hit the Ice-types very hard.)

RECOMMENDED ITEM: Sitrus Berry

RECOMMENDED NATURE:
Bashful/Hardy/Quirky

RECOMMENDED ABILITY:
Water Absorb



This set is a little controversial (Or at least, it was when I saw people testing it, and tried it myself). The usage of Physical attacks on Mantine just doesn't mesh well with a lot of people, and I understand why. With a Base 40 Attack stat, it's natural to be turned off by Earthquake and Rock Slide. However, you'll mostly see yourself using Surf, Ice Beam, or Air Cutter in this set. The other two are for protection against your weaknesses. It doesn't fare as well as the Special Sweeper set, in terms of damaging opponents in general, but the percentage of surviving against Walls/Threats like Lanturn and Dewgong are way higher. Use this sparingly, because this is a tougher set to use.

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STALLTINE:

CONFUSE RAY (Use this to confuse the opponent, and grant you some time.)

AQUA RING
(Pair this with Leftovers for a great survivor!)

TOXIC
(Wouldn't be a Stalling set without it!)

DOUBLE TEAM / PROTECT / SURF
(Double Team and Protect are obvious, but if you want at least one attacking move, then go with Surf.)

RECOMMENDED ITEM: Leftovers

RECOMMENDED NATURE:
Calm

RECOMMENDED ABILITY:
Water Absorb



This is Mantine's signature Battle Style, and its the most viable set out of all three. With that massive Base 140 Special Defense, it can sponge attacks like it's nobody's business. Aqua Ring, paired with Leftovers, resotres a good amound of HP each turn, and really helps with surviving. Confuse Ray can help you in stalling the opponent, while restoring HP just by sitting there. It truly is a great moveset for this Walling Beast!

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Stick with Water Absorb, seeing as Mantine is best used as a switch-in. Just switch into a predicted water-type attack, and nullify it. Leftovers is good for surviving with the Stall set, and Sitrus Berry is basically a filler for the Mixed sweeper. Choice Specs makes your attacks stronger for the Special Sweeper, but remember, it allows for only one attack to be used unless you call Mantine back.

Mantine is a good Special Wall and sweeper, but like I mentioned before, the Mixed Sweeper is still waiting for confirmation as a standard set, and is merely a Beta set. Use it at your own risk. Like I said, I was able to take down fellow walls with it, but struggled where Mantine usually shines. In other words, it's a completely new niche, and may take time to perfect.

This ray has good stats, a bland movepool, and a plain-to-see niche, and any Pokemon with a known niche is bound to get a decent score on
Poké Profiles. :)

RATING:

8/10 (79%)

~WILL
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July 17, 2010

Whiscash



INTRO:

Whiscash is a Water/Ground-type Pokémon, who's design was based off of a mythical Japanese creature called Namazun, which was a giant catfish who was said to cause massive earthquake at the bottom of the sea. Whiscash, being based on a destructive, whiskered monster, has a lot to live up to, and surprisingly, it does fare...okay, in battle.

It may not be good enough to be nicknamed after Namazun, but it works as a decent wall, due to a high HP stat. Other than that though, it won't be doing much without super effective hits, or really strong STAB. That being said, an in-game set looks very similar to a competitive set, and just so you know, that's not exactly a good thing...


BASE STATS:

HP - 110 (High)
ATTACK -
78 (Below Average)
DEFENSE -
73 (Below Average)
SPECIAL ATTACK -
76 (Below Average)

SPECIAL DEFENSE -
71 (Below Average)

SPEED -
60 (Below Average)


OVERALL -
468 (below Average)


MOVEPOOL:

Whiscash boasts a great typing, but its average stats and typical movepool is where it falls short. Whatever attacks you'd expect from a water-type and a ground-type are both included in its movepool, but basically, that's ALL you'll find. It does learn some interesting Egg Moves (Spark and Dragon Dance? On a dopey-looking catfish?! YES PLEASE.) And with this mostly typical movepool, Whiscash can run a Balanced, in-game style set, a mixed sweeper set, and a stall/wall set. From personal testing, the in-game set is, surprisingly, the most useful choice, but the other two sets are by no means bad. Anyway, let's take a look at the balanced set:

EARTHQUAKE
(Powerful STAB, with great coverage! A staple for any set on Whiscash.)
ICE BEAM
(Paired with Earthquake, this gives perfect coverage toward EVERY Pokémon.)
TICKLE
(Used to give Return and Earthquake a little more punch, but Attack loss is nice!)
WATERFALL
(Use this as a physical attack if you're fighting something that resists earthquake, and has too much Special Defense and HP for Ice Beam to handle. Basically a last resort. The STAB is nice, too!)

This moveset allows Whiscash to balance out the board by having a natural advantage over the opponent, right from the beginning. In the way it walls, it really is just a wannabe Swampert or Quagsire, but it still gets the job done nicely.


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WHISKER MIXER (Physical Sweeper set):

EARTHQUAKE (Your staple. Why wouldn't you want this on Whiscash?)
SPARK (Used to counter other waters that try to attack you. Especially useful against the "clever" Pelipper and Mantine, who resist both of Whiscash's STAB's. Boy, are they in for a "shock!" ...Lame pun, I know.)
WATERFALL (Gives strong STAB and coverage against other ground-types. The chance of flinching makes it better!)
DRAGON DANCE (Use this brand-new Egg Move to raise your physical sweeping potential.)

Ahhh, I LOVE this set on Whiscash. Nobody will ever expect that Whiscash to be packing Dragon Dance OR Spark. Not to mention that Dragon Dance can max out Whiscash's Attack and Speed, reach a base 156 Attack Stat, and a plausible 120 Base Speed Stat. This means that this Whiscash could actually compete with an unboostsed Salamence, which is pretty impressive for an NU Pokemon.

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DISTRACT-CASH (Wall/Stall Set):

REST (With Sleep Talk, and a monstrous HP pool, Rest is fairly usuable!)
SLEEP TALK (Use this to attack in your sleep!)
EARTHQUAKE (STAB, Strong, etc. etc.)
WATERFALL (Blah, blah, blah...)

A basic stall set with Rest and Sleep Talk, paired with dual STAB. With the loads of HP on Whiscah, it actually fares pretty well! Not much more to say about this set. I mean, it's pretty straightforward.

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All of these sets recommend the use of Leftovers for a hold item, Anticipation for an ability, and a Brave Nature.

Whiscash is an okay Pokemon. However, it belongs where it was placed: NU. It's a good Pokemon there, mostly because it has a good bulk... for a bad Pokemon choice. Whiscash works best with the Physcial Sweeper set. It boosts Whiscash to a good point, and with its bulk, it actually has time to set up and sweep.

RATING:

5/10 (47%)


~WILL
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July 15, 2010

Porygon2





INTRO:


I remember trying to get a Porygon in Pokémon Gold (9999 casino coins...Dear God.), then, when I realized that Porygon had a next evolution, which evolved with trading with a strange item, called an Up-Grade, I swear I nearly blew my top.

July 14, 2010

An Explanation about "Competitive Talk"


T
he one thing that always phased me regarding the competitive battling community, is its innate choices of slang and terms. To help out people who are reading my articles, I shall slowly build a glossary regarding these terms, and give you an understanding of them. (They will not go in Alphebetical order.)

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Metagame - The scene of Competitive Battling.

Tier - A ranking that a Pokemon is given in the metagame, depending on the Pokemon's performance on a team. The tiers are as follows:
  • NFE (Not Fully Evolved): This is a Pokemon that hasn't evolved to its last stage, and isn't strong enough to be given a valid tier.
  • NU (Never Used): This is where the lowest grade Pokemon are put. There are a lot of Pokemon here, and mainly the frail Grass, Bug, and Poison-types are put here.
  • UU (Under-used): The Average-Grade Pokemon is put here. Most Pokemon started out in NU, but were defined too strong by most players, and were put in this tier.
  • BL (Borderline) If a Pokemon is too strong to be deemed, "Average," but still too weak to be allowed into the standard environment. A lot of strong Pokemon are here, such as Porygon-Z, Steelix, and Lapras.
  • OU (Overused): If it's as strong as a legendary Pokemon, but isn't actually legendary, then it's put in the OU tier. The strongest of average Pokemon are put here. There is a wide variety of Dragon, Steel, and Ground-Type Pokemon are situated here. The current top-stars of OU are Scizor, Forretress, Salamence, and Blissey.
  • Uber (Legendaries): Legandary Pokemon (and a select few regular Pokemon who are phenomenally powerful.) are way too strong for even OU, so they have an elite tier, called "Uber." Sure, the Uber Tier only has 24 definitive members, but there are plenty of usable Pokemon from OU, UU, and even NU and NFE (Pokemon such as Infernape, Megneton, Wynaut, and Shedinja are examples.). The current stars of the Uber tier, AKA, the best Pokemon in the game, are Palkia, Mewtwo, Rayquaza, and Giratina.


Sweeper -
A Pokemon that usually has a moveset full of offensive moves. its use in battle is to pulverize the opponent until it faints, or to buff intself with attack boosters (Swords Dance, Bulk Up, etc.). A Sweeper can be geared toward Physical Attacking or Special Attacking (Common Sweepers are Garchomp [Physical], Gyarados [Physical], Porygon-Z [Special], and Lucario [Mixed].).

Wall - A Pokemon that has a High HP, Special Defense, or Defense Stat. Their job on a team is to "sponge" (absorb without taking too much damage.) the opponent's attacks, and force them to either switch, or faint with your own attacks.

Tank - A Pokemon that is either completely Physically or Specially inclined (For example, Rhydon's highest stats are Attack and Defense; both Physical. Rhydon is known as a "Physical Tank.").

Annoyer - A Pokemon that uses tactical (Protect, Sleep Powder, Recover, etc.) and downgrading moves (Tail Whip, Growl, etc.) to annoy the opponent into switching or doing something rash. It's mostly a mind game, so they are hard to utilize (Pokemon like Shuckle, Misderavus, Crobat, and Dunsparce are all examples of Annoyers.).

Supporter - A Pokemon who uses their abilities and moves to help their team, rather than dealing damage or taking hits (Common supporters are Plusle and Minun, Blissey, Vaporeon, and Mawile.)

Para-Flinch - A common strategy used by Pokemon who have the ability, "Serene Grace." It is a shorted form of "Paralyze-flinch," meaning to paralyze your opponent, then hit it with a flinching move, such as Rock Slide or Headbutt. Because of Serene Grace, the chance of flinching the opponent doubles; a great form of an offensive Annoyer strategy (Popular Para-Flinchers are Dunsparce and Togekiss.).

Passer - A Pokemon who utilizes Baton Pass to support its team. You can pass the following moves that boost or lower your stats (Swords Dance, harden, effects taken from Charm, screech, etc, etc.), along with some tactical moves, such as Substitute and Wish.

Hazer - A Pokemon who uses Mist to prevent the foe from changing either player's stats, or uses Haze to nullify all stat changes (Popular Hazers are Crobat, Lapras, and Tentacruel.).


Cripple - To inflict a status effect that hinders the opponent's stats (Ex. Burning or paralyzing the foe).


Hax - To achieve something by luck (For example, flinching or dodging an attack due to Double Team).


Stall - A special form of walling that is designed to keep the opponent in play, and slowly be KO'd by passive damage such as Poison, Burn, Trapping damage, Entry Hazards, or Weather.

STAB - Standing for "Same-type Attack Bonus", STAB is a boost in power a move will get if its own type matches the user's. The boost is 1.5x, or 50% (EXAMPLE: If Charmander uses Ember, a move with 40 Base Power, the power rises to a much better 60!)

If you need more terms defined, just comment below, and I'll add it to this glossary. =)


~WILL

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Crobat


The Number Generator popped up with the number 169, so here's an article on Crobat!

INTRO:


I always liked Crobat, right from the beginning. It's a great Annoyer, with attacks like Confuse Ray, Supersonic, and haze. It also have a fair amount of bulk, and to add the icing to the cake, it has a great movepool and typing. Crobat can fill many roles on your team. The one problem with Crobat, is that running some kind of Hybrid set is damn-near impossible.

BASE STATS:


HP - 85 (Average)
Attack - 90 (Above Average)
Defense -
70 (Below Average)
Special Attack -
70 (Below Average)
Special Defense -
80 (Average)
Speed -
130 (Very High)

OVERALL - 525 (Above Average)



MOVEPOOL:


Crobat's movepool range is very high, and because of this wide movepool, it can utilize its only viable Hybrid set, which is a decent form of a mixed sweeper. With a decent Base Attack of 90, and an acceptable Special Attack stat of 70, Crobat has a lot to fall back on. Its movepool allows for this great Mixed Sweeping moveset:

HEAT WAVE (Take out those pesky Steels that wall you.)


DARK PULSE (Punish the Psychics and Ghosts.)


CROSS POISON (STAB, High Crit-Ratio, poisoning...A Crobat's best friend.)


BRAVE BIRD (STAB and heavy damage. The recoil is okay for a Sweeper.)

This moveset takes advantage of Crobat's great Mixed sweeping capabilities, and in return, gives a substantial variety in attacks.

Crobat can also portray a purely Physical or Special sweep, and of course, an annoyer:

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PHYSICAL SWEEPER:

BRAVE BIRD (Should be on every Sweeper set.)



X-SCISSOR (Strong attack. Also gives coverage against a weakness.)


CROSS POISON (Like Brave Bird, this should be on every Physically included set.)


STEEL WING/QUICK ATTACK (Steel Wing for Defense boosts and Ice and Rock coverage, or Quick Attack for Revenge killing.)
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SPECIAL SWEEPER:

SLUDGE BOMB
(Staple attack. Best Special poison attack there is.)



AIR SLASH (Staple attack. Best Special Flying attack. Also packs a High Crit-Ratio.)


HEAT WAVE (Gives Ice and Steel coverage; both of which are massive threats.)


NASTY PLOT (A maxed Nasty Plot Crobat gives it a whopping 280 Base Special, which beats Porygon-Z when it's +2'd. This gives Crobat incredible Special Sweeping abilities.)
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ANNOYER:

STEEL WING
(Coverage against two of four Weaknesses.)


HYPNOSIS (Sleep = annoying.)


HAZE (You need to switch this Crobat in against a Baton Passer. The massive Base 130 Speed Stat makes him a great sleep-Hazer.)


HEAT WAVE (Hits the Steels, grass, ice, and bugs. Used to make up for no Flying-type attack. Also leaves Physical Walls [Like Steelix and Bronzong] caught off guard, and doomed.)
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CONCLUSION:


Crobat is a great Pokemon that is incredibly flexible with its strategies. Because of this, it can easily find a place on any BL or OU team. Its one drawback is its frail defense. it is fairly bulky for a flying-type, and roost can give it survivability, but don't expect it to last long against other sweepers (it basically goes down to any choice banded/spec'd attack.) Crobat, in my opinion, fits best as an annoyer, to let it last long, and play tricks on its opponent.


RATING:


8/10
(78%)


~WILL



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